WIPEOUT 3 | GAME | GAMEPLAY

VECTOR CLASS
FOR NOVICES OR THOSE THAT LIKE TO TAKE THINGS STEADY.
VENOM CLASS
FOR INTERMEDIATE PLAYERS OR THOSE THAT FANCY THEIR CHANCES.
RAPIER CLASS
FOR MORE ADVANCED PILOTS OR THOSE WHO WANT TO BREAK NEW GROUND.
FOOTNOTE
RUMOUR HAS IT THAT THE F7200 ORGANISERS ARE TO RE-INTRODUCE A PREVIOUSLY PROHIBITED RACING CLASS. ONLY EXPERTS NEED APPLY.
WEAPON GRIDS
COLOURED WEAPON GRIDS LITTER THE CIRCUIT. FLY OVER A GRID TO EQUIP YOUR CRAFT WITH A WEAPON. WEAPON GRIDS ARE DEACTIVATED IN A TIME TRIAL.
SPEED PADS
SPEED PADS, IN THE SHAPE OF BLUE CHEVRONS, ARE STRATEGICALLY PLACED ON TRACKS AND BOOST THE VELOCITY OF CRAFT PASSING OVERHEAD. MULTIPLE SPEED PADS WILL ADD AN INCREMENTAL SPEED BOOST: FOR INSTANCE TWO SPEED PADS IN SUCCESSION WILL ADD TWICE AS MUCH BOOST.
SPEED PADS ALONG STRAIGHT SECTIONS CAN IMPROVE OVERTAKING. SPEED PADS IN AND AROUND TRACK CORNERS MAY RESULT IN MORE COLLISIONS AND, CONSEQUENTLY, DIMINISHED SPEED.
CHECKPOINTS
CHECKPOINTS ARE BLUE BEAMS OF LIGHT THAT STRETCH HORIZONTALLY ACROSS THE CIRCUIT AT REGULAR INTERVALS. AS SOON AS YOU BEGIN A RACE, A COUNTDOWN SHOWING YOUR ALLOTTED TIME WILL BE ACTIVATED. IF THE COUNTER REACHES ZERO BEFORE YOU PASS THE NEXT CHECKPOINT - THAT'S GAME OVER!
AS YOU PROGRESS AND IMPROVE, YOU SHOULD REACH EACH CHECKPOINT WITH TIME TO SPARE.
HYPER-THRUST
HYPER-THRUST BOOSTS CRAFT SPEED BY TAPPING INTO THE SHIELD ENERGY RESERVOIR. EXTENSIVE USE OF HYPER-THRUST WILL DRAIN THE CRAFT'S ENERGY RESERVES AND LEAVE IT VULNERABLE TO ELIMINATION FROM OPPONENTS.
HYPER-THRUST WILL BE DISABLED IF SHIELD ENERGY FALLS BELOW 25%.
AIR-BRAKES
EACH CRAFT IS FITTED WITH LEFT AND RIGHT AIR BRAKES, TO FACILITATE TURNING SHARPLY AND REDUCING SPEED. VERY HANDY WHEN ENTERING SEVERE CORNERS.
ALTITUDE CHANGES
BEWARE OF CHANGES IN ALTITUDE - CLIMBING A HILL CAN OBSCURE THE CIRCUIT AHEAD AND THE RESULTING DESCENT CAN LEAD TO A HARD-TO-CONTROL SPEED RUSH. COMBINED WITH BENDS, HILLS CAN PROVE TO BE QUITE CHALLENGING CIRCUIT FEATURES. ADDITIONALLY, SHORT FREQUENT ALTITUDE CHANGES CAN RESULT IN UNWANTED BOTTOMING OUT OF THE AG CRAFT IF THE WRONG SPEED IS MAINTAINED OVER THE OBSTACLE.
THE MOST SEVERE ALTITUDE CHANGES COME FROM JUMPS. CORRECTLY JUDGING YOUR LAUNCH ANGLE, MINIMUM SPEED, MID-AIR STEERING AND TOUCHDOWN TECHNIQUES COULD MAKE ALL THE DIFFERENCE WHEN IT COMES TO MAKING A SMOOTH JUMP OR CRASHING INTO THE SCENERY.
PIT LANE
RECHARGE SHIELD ENERGY BY FLYING INTO A PIT LANE. THESE ARE CLEARLY MARKED BLUE STRIPED SECTIONS OF TRACK.
THE SHIELD STRENGTH RECOVERED IS BASED ON TIME SPENT IN THE PIT LANE - LESS TIME WITHIN THE LANE WILL RESULT IN LESS STRENGTH RECOVERED.
WINNING MEDALS
A FIRST PLACE FINISH NATURALLY TAKES THE COVETED GOLD MEDAL. RUNNERS-UP HAVE TO SETTLE FOR SILVER AND IF YOU COME THIRD IT'S THE F7200 RACE LEAGUE BRONZE MEDAL FOR YOU! MEDALS ARE AWARDED FOR THE TRACK REGARDLESS OF CLASS.
CONSECUTIVE GOLD MEDALS WILL UNLOCK HIDDEN CIRCUITS AND LAUNCH NEW TEAMS.
UNCONFIRMED REPORTS ALLEGE THE F7200 RACE LEAGUE WILL HERALD THE RE-INTRODUCTION OF A PREVIOUSLY BANNED CHAMPIONSHIP CLASS.